VitaliaMUD is a mature and well-developed MUD server with its user interface fully translated to Brazilian Portuguese. I was the lead programmer and maintened it for more than five years along with two close friends. This was by far the most important of my software projects, where I met very precious people and could enhance my programming skills the most. I'm no longer working on this project.
VitaliaMUD was part of a bigger project, O Mundo de Vitália, aimed on providing an online RPG for Brazilian players, on a virtual epic-medieval world. I joined the team and took the project up in 1999 (it had a different name on that time). The other two mantainers joined some short time after, and the three of us lead the project until its shutdown, on Oct 19, 2004.
I could talk a lot more about the history of O Mundo de Vitália, but it doesn't belong on this page, I'll only say that it was pretty successful and well-known among Brazilian MUD players, we had about a thousand active players and sometimes peaks of more than a hundred simultaneous players.
Although most of my software projects are open source, VitaliaMUD is not. It does even contain source code that is not my own intelectual property. If you want to start a MUD and came here looking for a way to download VitaliaMUD, sorry, there isn't. I would suggest reading this page.
VitaliaMUD was originally only the game server, written in C and built over the CircleMUD codebase. As more and more features were implemented, other subprojects were born from it, and the server ended up on a set of core libraries and several peripheral programs based on these libraries. BX, one of my open source projects, was used as one of the core libraries.
The pieces that formed the latest versions of VitaliaMUD were:
The whole project summed up to about 130.000 lines of C code, not counting all the code I had to erase and rewrite several times to progressively fix the original lack of object-orientedness of the CircleMUD codebase. Some of its unique features include: